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Features in Pokémon Lost Through the Generations

Users of all versions of Pokémon Black and White will be at a loss when the Global Link shuts down for the release of Pokémon X and Y, replacing the system with an updated version inaccessible to games pre-Generation VI. This means at least several of the online features will either be phased out or upgraded, including the Dream World, Rating Mode, WiFi Memory Link, GTS tracking, and Game Sync.

It’s the nature of a video game series released so frequently. Features come and go as the game grows and, arguably, improves. Whether all of the online features make it to the next generation has yet to be seen, but while we all hold our breath, here’s a look back at six features and in game details from past generations that never quite stuck, either.


Silph Scope
Back in Generation I, ghost-type Pokémon weren’t identifiable until you had the Silph Scope in your items. While far from a game changer, it was the little things like finding a Voltorb disguised as a Poké Ball or having to use the Silph Scope to distinguish Pokémon that gave the games a fun, real world twist.

Permanent HMs
It’s unimaginable to think that there was no such thing as a Move Deleter back in Generation I. Pokémon with HMs had them for life, no going back, so while the games have stayed true to the permanent structure of HMs over TMs, there is now at least the option of a deleting them eventually.

Poké Ball Creation
Remember Apricorns? Back in Generation II, if you wanted a Lure Ball or any other number of special Poké Balls, you took your Apricorns to Kurt in Azalea Town and you’d have a ball the next day. But where’s the instant gratification in that?

Poffins/Pokéblocks
With Generation III, we were introduced to Pokémon Contests and Pokéblocks, little candy blocks that increased a Pokémon’s condition and attracted certain Pokémon in the Safari Zone. They had to be made by mixing berries with one to three other people. Poffins were the Generation IV equivalent. By Generation V, these were a thing of the past.

Walking Pokémon Sprites
Of course the fascination all began with Pikachu in Pokémon Yellow. The addition of in game sprites for the Generation IV remakes, HeartGold and SoulSilver, was a hugely popular feature but not one that has seemed to make it to future generations yet.

Pokéwalker
Walking seemed to be the theme of the game with the addition of the Pokéwalker. But neither seemed to stick around much, and with how easy it was to lose the Pokéwalker in the laundry, there’s no surprise there.


So what new features from Pokémon X and Y do you think will become a thing of the past? Some things are certainly bound to change, particularly regarding online gameplay and connectivity, but where do you see some of the new changes falling short?